RubyWeekend #2 Results

(August 06, 2008 @ 02:18 AM)

It’s time to announce the winners of the RubyWeekend #2 Contest!

Third Place: Mizutoka by jlnr!

Second Place: Cheese Master by elcugo!

First Place: Opposite Islands by ippa!

Congratulations to our winners, and thanks to everyone who competed or voted! It’s no easy task to create a game in 48 hours, but I hope everybody had fun and learned something new!

Here are the full rankings, with a breakdown of the points each game received.

  1. Opposite Islands by ippa: 34 points (10 + 7 + 7 + 5 + 5)
  2. Cheese Master by elcugo: 28 points (10 + 7 + 4 + 4 + 3)
  3. Mizutoka by jlnr: 24 points (10 + 5 + 5 + 2 + 2)
  4. DungeonFarmer by Yahivin: 23 points (10 + 10 + 2 + 1 + 0*)
  5. Cyber Deathmatch by Venut: 19 points (5 + 4 + 4 + 3 + 3)
  6. Solunaria by jacius: 19 points (7 + 7 + 3 + 1 + 1)
  7. Playground Wars by kiba and qubodup: 12 points (4 + 3 + 2 + 2 + 1)

* 0 = the voter did not rank the game at all

See you next time!

RubyWeekend #2 Voting Ends Tonight!

(August 01, 2008 @ 03:23 PM)

Vote for your favorite games before it’s too late!

Rank the games according to your favorites, then send me a forum PM or email! Voting closes tonight, August 1 at 23:59 UTC!

See the voting forum thread for details and a list of the entries.

Vote for your favorite RubyWeekend #2 games!

(July 29, 2008 @ 08:52 PM)

The RubyWeekend #2 contest period is over, and now it’s time to vote for the winners!

We had seven official entries this time:

  • Mizutoka by jlnr
  • Cyber Deathmatch by Venut
  • Playground Wars by kiba and qubodup
  • Opposite Islands by ippa
  • DungeonFarmer by Yahivin
  • Solunaria by jacius
  • Cheese Master by elcugo

We also had a late entry, which you are encouraged to play (even though you can’t vote for it):

  • Super StarHawks Gaiden by misspledd

Check out the entries thread for info, screenshots, and downloads, then rank and vote for your favorites!

RubyWeekend #2: "Opposites" has begun!

(July 25, 2008 @ 11:01 AM)

The theme of the RubyWeekend #2 game contest has just been announced, marking the start of the contest period! If you’re participating, you’ve got 60 hours to work on your game before you have to submit it!

The theme is “Opposites”. Will your game be about fire and ice, or black and white, or big and small… or something else? I expect to see lots of different interpretations on this very abstract theme!

Remember, we’ll be hanging out in #rubygame on the freenode.net IRC network all weekend, and posting in the Contests forum at rubygameforums.com. Drop by and visit us between coding sessions. :)

Good luck to all the contest participants, and don’t forget to have fun!

RubyWeekend #2 contest this weekend!

(July 23, 2008 @ 05:56 PM)

The second RubyWeekend game creation contest is this weekend! The official rules and time have been posted, and everybody’s gearing up for some programming fun this weekend!

The contest starts at Friday, July 25, 2008 @ 16:00 UTC (find it in your time zone) and ends Monday, July 28, 2008 @ 04:00 UTC (find it in your time zone)! The theme will be announced at the start of the contest period.

We’ll be hanging out in #rubygame on freenode.net all weekend, and posting in the contests forum too. Hope you’ll join us!

July 25 : RubyWeekend #2 Game Contest

(July 15, 2008 @ 11:20 PM)

The second RubyWeekend Game Contest is almost here! The weekend of July 25 - 27, compete with other Ruby programmers to create a game in 2 days!

A theme will be announced on July 25 at the start of the contest period. Then, create a game based on the theme, working alone or in pairs (2 people). You can use any Ruby library available (Rubygame, Gosu, Shoes, etc.) for your game, as long as your game code is written in Ruby.

For more info as the contest date approaches, or to check out the winning games from RubyWeekend #1, check out the Contests forum on rubygameforums.com:

http://www.rubygameforums.com/viewforum.php?f=10

Hope to see you there on July 25!

- John

Vote for your favorite RubyWeekend entry!

(June 20, 2008 @ 12:22 PM)

The RubyWeekend contest finished up this past Sunday/Monday (timezone depending). We got 7 entries: 4 written in Rubygame, 2 in Gosu, and 1 simple ‘game’ just using the text console!

You’ve still got a few days to try them out and vote for your 3 favorites! There are also screencast videos of all the games in action, and post-mortems from the developers talking about their experience.

Despite some organization troubles and short notice, the contest was a lot of fun for all involved. We’ll probably have another contest next month!

RubyWeekend Game Contest, June 13 - 15

(June 10, 2008 @ 01:02 AM)

A bit of short notice, but we’ve having a small game creation contest starting this Friday, June 13 at 20:00 GMT 16:00 GMT, and lasting until Sunday Monday 04:00 GMT . The contest is called RubyWeekend, as a cheap knock-off of Pygame’s “PyWeek” (just like Rubygame is a cheap knock-off of Pygame, right?). The idea is to promote Ruby as a viable language for writing games, and have a lot of fun doing it.

The contest starts when the theme is announced on Friday – then you have to write a game with that theme before the contest ends on Sunday!

Think it’s impossible to write a game in just 2 days? The key is to come up with a fun and creative idea that won’t take a lot of time to implement. You’ll also have to manage your time well, not letting yourself get stuck on little details, and deciding when (or if) to sleep! It’s a lot of fun, and a huge adrenaline rush!

You’re not limited to only Rubygame – you can use whatever you like, as long your game is written in Ruby. That could be Gosu, Ruby-Opengl, Ruby/SDL, Rails (for a web game), or even just a text game with plain Ruby. It’s up to you.

Even if you can’t dedicate the full weekend to writing a game (especially on short notice, if this is the first you heard about it), you could write a simple little game in an afternoon and evening, just for the fun and experience.

I hope you’ll join us in writing a game with Ruby this weekend!